It’s not just strategically interesting, it’s physically satisfying to roll the dice and watch their animations. You’ll roll many sided dice to decide on terrain conditions, fog of war, status ailments, mana regeneration, and on and on. One of the most entertaining aspects of the game has to do with the dice mechanics. You can grind for gear, but the pacing of the game doesn’t really encourage it. Neither the melding or loot systems allow for you to take everything with you, so you will have to make some tough choices along the way. At the end of each battle, you’re awarded points that allow you to nab loot left behind. Each piece of gear can hold up to two spells, and melding gear ups its stats and/or adds a new spell. In Crimson Shroud there are three main characters that make up your party, and rather than leveling up, your skills are learned through battle and spells linked directly to gear. The elements of gameplay and story come together to make for one of the very best experiences I’ve had on my 3DS to date, and that’s including games like Ocarina of Time, Shin Megami Tensei IV, and Fire Emblem: Awakening. That being said, it’s still an incredibly wonderful game. However, where it kind of counts the most – experience – Crimson Shroud plays more along the lines of a turn-based-strategy game. You have a party, battles are turn based, and the story progresses in a manner most folks attribute to your typical RPG. By all accounts, it plays like a table-top RPG (TRPG). It’s kind of a misnomer to call Crimson Shroud an RPG. But this latest opportunity to check out Crimson Shroud wasn’t gonna pass me by. Missed the first sale on this game, and kicked myself for doing so. By GeekyDad | Review Date: December 16, 2013
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